#I already know the details through other playthroughs but like
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umbralsong · 6 months ago
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waitwaitwaitwait
Am I to understand that I'm supposed to put Wyll on the spot after Mizora pulls another shit clause out of her ass to keep Wyll enslaved???
And that's the one time we can talk about it with him?
Because "the tale" of how they met (when he was 17) is so sordid, we have to put kicking Myrkul's ass on the backburner just to get the gossip?
We can let Shadowheart process her life-changing decision, but Wyll has to take this spit right in the face?
Either it's bugged, or the option isn't there. Fucking hells.
This is after she compares Wyll to a dog multiple times, insults his intelligence, goes back on her promise, and has to be persuaded to give him anything. Personally, I would avoid comparing a person of color, especially a Black person, to any animal. As for the contract, if this were EA Bitter-Exes with Wyll Mizora, this would not come off so condescending and degrading.
But it isn't, so it is.
I just want to emphasize the next part, for those whose schools never exposed ya'll. Don't worry; I'm qualified. And it's unfortunately that bad.
On review, I hated the sign with slurs so much, I'm just putting it under the cut. It's described here with antiquated and modern-day racist language for Black people, for those who need to avoid it:
Image from the [link] reading: "'NO DOGS, NEGROES, MEXICANS' undersigned 'LONESTAR RESTAURANT ASSN. Dallas, Texas.' Circa 1930s"
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ir-abelas-vhenan · 28 days ago
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I've struggled to explain to people why I can't see Rook as actually helping any of the characters work through their problems in Veilguard, and I think perhaps the best way to put it is that in my playthrough, every single choice I made had me feeling like I was the unpopular kid in school learning for the first time that if I was quippy, I'd have an easier go of things.
There's a "first time trying stand up" energy Rook has that could be endearing in realistic doses, but it is the beginning and the end of their range in 90% of the conversations you can have. Should you drift from the purple drama mask options (I hesitate to call them the Hawke options because it feels like shoving a tiny replica into the shadow of a giant), the best you have are empty platitudes for how little you know the companions.
This fandom is so creative and so good at coming up with inventive and engaging details and additional storylines. But that's fun (at least for me) to do on top of already great games. Here, I feel like players have to do a LOT, and most of it comes from some strong reliance on being willing to self-insert or develop a strong backstory and additional context on the fly. As someone who wanted to fall into this world again and escape for a little while, taking on that work right out the gate instead of having the option to do it later was unfortunate.
I, personally, am garbage at comforting my friends. I too, tend to have a very "there there" way of handling stressful situations. But Rook's moments of comforting the companions aren't even truly played from that angle, either. It just comes across as robotic. From what I'm remembering, every conversation came across something like
"I am upset because plot point."
"Oh, yeah, plot points can be *insert joke* like that."
"Ha, yeah, I guess."
"Listen Companion, I just want to remind you that I'm your friend and that things are bad but you, a mostly infallible character, are going to be just fine."
"Thanks, Rook."
"It's what I'm here for."
And when there aren't enough in-game decisions to influence the actions your companions take or how they think of you so that they differ depending on the save file you're in, it just spirals into a formulaic copy and paste run for every playthrough unless you're doing heavy narrative lifting in what is supposed to heavy narrative game. I can't believe my Rook is anything special to these characters because there is no chance for you to make your Rook truly unique in a meaningful way as in other games. And I'm finding that I miss it so so much
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rallamajoop · 10 months ago
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More random details from the depths of RE8
With the excuse of trying some shiny new mods, I've been replaying RE8 lately for the umpteenth time. Given the number of hours I've already poured into this game, you'd really think there'd be nothing left to find by this stage ‒ yet here I am, finding still more details I'd somehow missed the first half-dozen times through.
For one, there's the fact you can actually find Eva's grave in the graveyard outside the church. As the only photo we ever see of her shows her as a baby, I'd assumed she was still a baby when she died, but turns out, she was ten years old.
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"Eva, June 1909 ‒ August 1919
May you slumber for only a short while"
As expected, her death of the Spanish flu took place in 1919. There's some semi-legible text on the stone, but it doesn't match the caption ‒ it's just the same generic filler text you'll find on half the gravestone assets in this game.
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For another, there's Rose's baby monitor. I'd noticed Ethan turning the thing on when he puts her to bed, and even found the assets for its screen ‒ but since I'd never found the monitor itself, I assumed they must be unused.
Until this playthrough, when suddenly I'm just like, oh, there it is, sitting right on the table. You can even interact with it!
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How did I miss this so many times? It is pretty easy to overlook, given you'll trigger the cutscene with Mia if you go much closer to the kitchen, but I'm still surprised I never spotted it before. (And you do have to wonder if there was ever any plan for it to show a glimpse of something more sinister than just a still-image of Rose sleeping.)
In other minor details, there's the bit where Ethan arrives on the outskirts of the village at 8AM. You can hear a clock striking 8 times as you get your first view of area.
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Granted, this is not going to excite anyone who hasn't spent as long as I have putting together an hour-by-hour timeline of everything that happens in this game, but I still do love that they give you enough detail that that's even possible ‒ and this new timestamp fits right into that timeline. (And why yes I have just gone back and updated that post, what do you take me for?)
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Speaking of assets I thought were unused, you know that hidden room under the castle you can't get into until later, where you have to solve a puzzle that involves setting a moroaica on fire? Have you ever looked closely at the tapestries decorating this place? Because I found them in the game files ages ago, and have been trying to figure out if they're actually in the game ever since.
Because seriously, look at these things!
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Yes, that is a indeed a man with a sword and spear, wearing a hoplite helmet and sandals and nothing else. And the women seeing him from the front seem to be having a whole range of reactions to all that, er, weaponry being brandished their way. Isn't fine art wonderful?
Another asset I'd innocently assumed was unused is this wonderful bit of bullshit which was labeled simply 'antibow'. It wasn't until I took a long look at it that I realised what they meant was more like 'anti-B.O.W.', as in Bio-Organic-Weapon.
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Yes, that is indeed a knife taped to some kind of grenade. Sure is one high-tech outfit we're working with here!
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Only now do I spot that this is actually the bomb Chris chucks at the Megamycete in the cavern. It doesn't even come with the knife already attached, he just kind of sticks the knife onto the bomb and presumably straps some tape around them while the camera cuts away.
I still have so much more to share from my ongoing free-camera adventures, but I think we'll leave this one there for today.
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burr-ell · 26 days ago
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If it's alright, can I ask why you like the Golden Deer house more than the Blue Lions or Black Eagle houses? Like, what caught your eye about them over everyone else?
So I actually got into FE3H through a friend of mine, @dar-draws, who I already knew through mutual good taste (Dickkory), and fanarts like this one, this one, and this one plus the way she talked about Claude and Claudeleth caught my attention. I watched a couple playthroughs of the Golden Deer route on YouTube and absolutely fell in love (before finally getting a switch just to play it myself, for which I was violently bullied here). So like, I was already going into the game biased, which is part of why when I got it I went ahead and played through Golden Deer before doing all the other routes in turn; it was genuinely important to me to personally see all sides of the story. But even as I've played the other routes and replayed SS and AM and gained even more of an appreciation for them, I'm still always sort of drawn back to VW and the Deer.
I think it's ultimately vibes-based, but I'll try to articulate it. I'm not really a big fan of "cozy" sorts of games—I've played and enjoyed ACNH, but the things I most enjoyed about that game were finding things to do and goals to complete, like completing the main quest line or filling up the museum. So it's not so much that I find the Golden Deer to be cozy so much as adventurous. They're not inherently personally invested in the conflicts of White Clouds (they don't know Lord Lonato or Miklan, and their house leader isn't [gestures generally]), but they're also not just ping-ponging through the story. They go through the same events as the other two houses, but they're coming at it from more of an outsider's perspective, and their choice to get involved and react and respond feels more active.
The Deer also don't have any real reason to follow Claude, either, and in the early game they make sure he knows it; none of them are really all that concerned that they're speaking to the future Grand Duke of their country. Lysithea snaps at him, Leonie shoots the breeze with him, Raphael is jovial with him, Lorenz undercuts him, Hilda is blase with him, Marianne tries not to talk to him, and Ignatz gets into theological debates with him. Over the course of the game, they develop the same loyalty to Claude that the other house members already have for their leaders almost by default, and it feels a lot more earned because we see it happen. And that in turn makes scenes like the one at Myrddin, where Claude reveals his true goal of opening the border with Almyra and embracing foreign cultures and the other Deer are surprised but trust Claude and follow his lead, that much more satisfying.
I was a little surprised, when I played through the other three routes, that aside from the designated talking-with-the-cast scenes every route gets, the characters who aren't house leaders or retainers don't really have all that much to do in the story. On Verdant Wind, you pretty consistently have members of the Golden Deer appearing in other cutscenes and giving their two cents; there's even a unique scene where Lysithea realizes there's something up with the Empire's mages because of her backstory and approaches Claude and Byleth about it. It's nothing too obtrusive—they do still have to accommodate the potential for character death—but it's those small details that make a difference to me. Every house has a particular dynamic with odd silly quirks, but the Deer being just that little bit more integrated into the story really helps sell the idea that they belong here and they're making this story their own.
There's also the matter of where specifically their adventure takes them. I respect the choice to focus on Dimitri in Azure Moon, because it does handle his character and arc very well and I think also does the other Lions justice (with the exception of Dedue), but it's also focused largely on Dimitri's personal arc and the Tragedy of Duscur and doesn't really follow through on a lot of the events of White Clouds. (Which some Blue Lions stans have been okay with because they think the Agarthans are bad villains, which...that's valid, but stories still have to like, address plot elements they set up.) Verdant Wind, by contrast, does actually pull back and try to figure out the real impetus behind the whole conflict, and it ends with them beginning to properly lay Fodlan's true problems to rest.
So while the route isn't flawless and I do think there are issues with how characters are written that are part of larger trends within the game and the series as a whole, there's a very specific kind of fantasy adventure energy with the Golden Deer that I enjoy. I think the stories I'm most drawn to are the ones that keep their eyes on a specific goal but still make you feel like the characters would bring that same energy to goofing around with each other, and I think that's something Verdant Wind does very well.
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allmannerofmalady · 2 months ago
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In continuation of my clownery, I started a new DATV playthrough because my beloved Inquisitor looked so jarring I had to remake her and replay like 20 hours of the game. But hey, I made peace with the fact that I am playing DATV to wrap up Inquisition and get an ending scene at this point, I'm not currently foreseeing a second playthrough, so I gotta do it right, y'know?
Spoilers, and me complaining at extreme length, yet again, about my own personal expectations vs reality into the void. Please ignore if DATV negativity is something you prefer to stay away from, protect your peace & what you enjoy.
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So I replay HOURS. I'm having fun killing everything as fast as I can - I don't know what it is about playing as a rogue in this game that has tickled my ADHD brain so much, but I'm surprisingly really good at the arrow bonanza and relentless enemy aggro?! This turn based bitch? I digress.
I see my bb Inquisitor Lavellan - she still doesn't look like herself, but I can live with it. She got some ill-advised fillers in Tevinter, she's been through a lot, let her LIVE.
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This time around my strategy is pure lore hunting. I'm getting every codex, I'm SQUEEZING this playthrough for whatever lore/easter eggs I can get because idk if I'm going to play again. I got all of Solas' murals early on, got Mythal's essence before Weisshaupt even, I think. BUT WAIT! I have one more treat! The locked room in the Lighthouse! Solas' study! There must be something juicy for all the effort, right? RIGHT? :'D
I know it's been beaten to death, but PERSONALLY, the game still feels incredibly flat to me, jarringly so. If I'm in the Dreadwolf's home, I want to snoop. I want Rook to look through his library, his books, his garbage bin. I even remember the devs saying they wanted being in the Lighthouse to feel an old friends house, or something? I could be wrong, my brain is fried. It's not just a Solas thing - I'm playing this game because I'm desperate for info about the characters I love, but as Rook, we are IN Solas' HQ and I want to rip open the floorboards. I'm trying to RP as much as I can RP in this G.
Anyway, I was so thirsty for something more, something deeper than just these lovely environments I cant do much with, and notes on how Solas hoards raisins - so I collected the wisps and did all the things to unlock the second door in the Lighthouse, forever booboo the fool, thinking I would get some juicy content or something. Trying to stay positive.
No. NO. I got some gear, another empty room Rook has no comments on, and fine, some of Solas' observations on the anchor. It does seem to confirm he kept the Inquisitor’s arm aaaand I love him your honour.
Back to backflipping and shooting arrows in the air, and wanting to grab Emmrich by the beautiful lapels to shake him and ask about the Pentaghast family. Where's my WIFE --
On to the Weisshaupt mission, which was actually ridiculously fun to play - until I was told Weisshaupt is gone haha wow great love that at least the Inquisitor & gang are keeping Southern Thedas safe *subtle foreshadowing* 😃🤞 weeee
I was SO MAD at myself for expecting more like the clown that I am, it was something dumb but just annoyed me all over again and got me all… opinionated 🫠
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So, I'm mad again. I cannot begin to articulate my feelings about the incredible amount of storylines and lore we've lost with the decisions made in DATV's writing - they've already been written so eloquently by much greater minds than myself. SO I'm just laughing my way through the pain 🤡
People pleaser that I am, I see other creators I've followed and loved for ages defend the game's choices, tell others they lack media literacy, that your criticisms mean you have rose tinted glasses about the previous games - whatever, your opinion can be valid without tearing others down. So, I genuinely thought something was wrong with me for being so hung up on details. But I can't even engage in fan theories anymore because I'm so jaded at this point. When I see new deep dives into lore-based theories on the game, 99% of the time my mind goes "There is no deeper meaning. They just wanted to wrap it up." Why do you think this thing happened? What do you think that thing is hinting? Nothing. And this is coming from someone who played all the games, owns all the novels, art books, World of Thedas I and II, the bloody Inquisitor lamp from the BioWare store LOL, I was primed and ready to engage in these conversations, but I can't. I have nothing to say that won't end in a cynical answer, and maybe that's because I'm also jaded by working in the game-adjacent VFX industry.
The factions are, yet again, fun but shallow, the logic confusing, and lack much of a backstory for Rook (I think Grey Wardens and Mourn Watchers seem to be the best developed from other reviews and playthroughs, I've only played extensively as a Shadow Dragon, to be fair). Why are you a mage in this one faction? Why are you a rogue in another when it doesn't make sense without a story to support it? It's all this beautiful candy floss that melts away the minute I stop and think about it. And then the cynic in me thinks - these are probably vestiges of the live service part of the game that EA was pushing for. I have to slap myself and stop looking for deeper meaning within corporate decisionsssss there is no swimming pool behind that closed door you needed 7 wisps for 😃
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I desperately did not want this to be the case. I was hyped. I preordered the game and organized vacation around it, I'm too old and dealing with way too many crappy personal things to just be a hater for the sake of being a hater. Gaming and Dragon Age are my comfort spaces. But for the LIFE of me, I can't imagine playing DATV again once I finish, let alone more times than I can count like the previous games. Or imagine listening to 4 hours of Youtube videos of party banter to analyze, or even imagine how companions would react to certain things because they feel so stiff. Everything is beautiful, but sterile.
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I do love Emmrich - I'm enjoying his storyline and romance, it's like the loveliest most whimsical Vincent Price Pixar romance, but still, something is always missing with the characters even as some do grow on me. I can't imagine anything close to just the party banter ALONE between Solas and Iron Bull. Cole. Fenris and Anders. And to be clear - the whole DA was GRITTY and DARK, DAO supremacy - NOT ME. I love all the games but they have always been whimsical and silly, cringey at times, and did not take themselves seriously. I remember doing the quest where Hawke is running around trying to keep Aveline's date with Donnic from going south, cracking up at how ridiculous it was, and just thinking - gods I LOVE this game.
Speaking of romance, while I'm enjoying how sweet the romance with Emmrich is, when I see others complaining about lack of spice... ahem. I still cannot get over the art style when it comes to characters. This is subjective, and a me problem - I still find it jarring. I don't like the proportions, the bloom, how smooth everyone looks. They still mostly look like cartoons to me, with no body hair and the big heads, and I find everyone's hands so distracting because they look like plasticine. I'm ok with no spice between these characters with their current designs lol let me leave it at that. Ok, except for Felassan and Solas, chef's kiss, no notes.
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Solas and story elements directly around him still mostly hold the familiar weight, for the most part. I think credit goes to his amazing VA and the strength of what was likely written for his arc from the very start, before the rewrites and dev hell the game went through. I still have opinions, obviously, but even as a ride or die Solavellan I don't like having the Solavellan angle hijack conversations, so I'm not going to go there. If I'm going to criticize stuff I'll do it as a gamer/DA fan first, egg lover and apologist second.
As I reach the end of Act 2, the game continues to makes me feel like I'm stripped of all agency after a lifetime of playing choice-based games. I talk to companions when it allows me to, then they are relegated to set dressing. My conversation choices all feel the same, or don't match what I'm choosing sometimes. The Lighthouse does not feel like the vibrant hub it was sold as. I am on quests I mostly cannot accept or reject. I cannot interact with my surroundings unless it is gameified (light a candle, move a crystal). The companions abilities are all just - platforming? I know I sound hyperbolic, but it's all I can see currently.
I played Persona 5 from end to end, twice. I played FFXVI. I loved both, had no issues with their linear storytelling, and how the game led you to their end points. Those games are not DA, they did not have the expectations you would have from a BioWare title 10 years in the making. You were not lured in by tales of an incredible character creator, teased about what might be coming from previous games, told this was a sequel to an immersive fantasy RPG series in a beloved fantasy world where the defining studio mechanic was CHOICES MATTER, even when they changed a lot of other things from title to title. In P5/FFXVI you were Clive, you were Joker, you were playing out their story. They were not direct sequels to anything. I'm loathe to be seen as a mindless critic who just wants to shit on things, but a part of me does feel emotionally manipulated for $$$. I still resent how much hype was built for the game by maligning the previous ones (we're fixing Inquisition's mistakes!!).
I'm back to my mission of finishing the game I paid for, enjoy what I can, and get my Solavellan ending scene cause I'm down BAD for literally the only ship I have ever shipped🧍🏻‍♀️I appreciate that it was included. But also - wow does it exacerbate what wasn't included for everyone else's choices.
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Something I hate is how everyone immediately jumped on the Baldur's Gate 3 comparisons - BG3 was a life changing game for me, but it's not perfect, and the comparisons are not fair. The one thing I will say is that when I first played BG3, despite its issues and the later criticisms of how Larian reacted to pressure from fans, I remember my earliest impression was - it feels good to be respected as a player. I didn't feel the game was talking down to me, and I got SO much for what I paid for (700 hours baybeee). Jaheira and Minsc were included as companions in homage to the previous games. Yes, they did Viconia dirty, nothing is perfect - but for example, Jaheira would tell you about her husband Khalid from the original games, which came out in 1998 and 2000. There was a lot of world building/easter eggs that not everyone was familiar with or even noticed, because not every player played BG1 and 2, or were familiar with DND 5e - but it was included. Drizzt Do’urden was mentioned ffs, they didn’t overthink about who read those books or not. I’m aware of my biases and I may very well be looking through rose tinted glasses, but I did not feel like the information was presented like I was dumb, or "ah they'll never understand this - SCRAP IT". It just feels like it’s there to honour the past and out of love for the world Larian were playing in.
—> edit to say that I do notice and enjoy the codex entries, callbacks to Tevinter Nights, Masked Empire, the older games. I wish that care and detail was woven into the main story and overall end product and not just background fluff. I know others are satisfied with those additions, wish that were me. I saw a tweet saying that every callback to a previous game or storyline actually pissed them off even more lol, I relate.
I don't feel that respect for the player in DATV, I'm sorry. There is love there, but as hard as I try, it feels like it's there despite of the overall design of the game, not part of it. I keep remembering interviews before the game was released and things that were promised, and I don't see it. At all. No more meaningless fetch quests!! Most companion-focused game! The quests are largely boring or formulaic, but addictive and fun because they are so packed with mindless combat that my brain enjoys. Sometimes it feels like filler - we didn't know what to add here, FIGHT! You unlocked a poignantly named gate in the Crossroads? NO STORY MORE FIGHT! And I'm eating it up, let me not be a hypocrite, I have 80 hours in the game. But personally, it feels designed to pad out this beautiful, sometimes fun, but bitterly shallow game. I can't even go into companion specifics because I have nothing to say, no story I want to analyze. Some have grown on me, but there is no bite or nuance to the writing that compels me and I have no urge to know more. In the previous DA games I would take the long route wherever I went just to get more banter from my companions, and I was instantly interested in them, even if I disliked them. I've seen the comments, I tried, I don't think it's because "I haven't spent enough time" with the DATV companions.
The level design of long narrow corridors, which do remind me of DA2 and FFXVI, has become so predictable to me that I almost always know exactly where I'm going to find loot. So it becomes this admittedly satisfying run of grabbing and fighting to the end point, getting the dopamine hits of collecting pointless stuff, but not really taking in the environments and enjoying the adventure. The level design is not immersive. These do not feel like real cities or real people, and that was intentional. It feels like “levels”, not a World. No one reacts to a single thing you do. Even in the ultra minimalist style of Zelda BOTW, townspeople would react to things you did. Sometimes I walk up to yet another obvious fight arena where the enemies are just chilling, waiting for me while standing still - almost like they're on shift at a haunted house LOL. I can imagine the Venatori stubbing out a cigarette, "C'mon guys, she's here, showtime". The funny part is this has all been seen before in older games, and it never bothered me. My own expectations and overhype might be to blame, but it feels like a big step back when so many games are stepping forward. Me = clown
I keep going back to my first reaction when the disappointment hit me. It feels like being given Persona 5 Strikers or Hyrule Warriors, and told that it's the sequel to the actual RPG. It's fun, it wears the skin of the thing you like that makes you happy, but stops there.
Other things I shake my fist at
Cheap ass The 6th Sense ass Varric death. Yes, yes, Solas villain arc whatever - it was cheap. Way to honour a multi-game beloved character and the player, even if the time had come for him to die in the story.
No, I cannot find a single redeeming reaction from a companion that makes Varric dying make sense in hindsight, except that they are all made of cardboard. I saw comments saying on a second playthrough it's clear Harding is in mourning - sorry, I don't see it.
So. Dorian, the Inquisitor, Charter, Harding, your party, Maevaris, Isabella, list goes on - not a single one of them asks about Varric or mentions his death? Expresses condolences? Nothing? Cheap. Even if Solas was playing with your mind, doesn't it make the overall characters in the game seem even more wooden and unrealistic to the player? It was not the gotcha they seem to think it is.
When the novelty of the cameos and the emotion associated wore off, they were just flat and felt random. Cassandra should have been there, doing Seeker shit (my WIFE). Ok no cameo? Casual dialogue with Emmrich about having a Nevarran in the Inquisition (or as the Divine?!) Lucanis info dumping about Josephine as an Antivan, Zevran as a Crow, nvm, time for a coffee joke. Merrill, eluvian queen, how is she a nonentity? Habibi Fenris should have been in the Shadow Dragons, spitting on the ground after being approached by Solas to join his uprising (lol what uprising amirite). Ok I'm cooking hire me Bioware 🍳 but at least they can remain untainted by the Isabella Treatment (tm)
This leads into the yeeting of the Keep, world states, choices, and hypocrisy around claiming to want to level the playing field for new players. No, all I can see is - it was treated as a buffet that they picked from as it suited. This is the one disappointment I will never let go of. Facsimile's of beloved character cameos were tossed in, you could not really talk to them outside of what limited dialogue you were allowed. Certain world states are now canon apparently - Dorian being recruited in the Inquisition, Morrigan drinking from the Well etc. You want a reboot and you've committed to tossing the choices and burning down Thedas (literally)? Go down with GLORY! Have all the previous main characters/companions alive. Have them all mentioned, even in passing. A portrait on a wall. Say goodbye to them, get your reboot. Honour what you built your business on. But yeah, Emmrich and Harding get to have their picnic in Fereldan fml bye
The argument of: well, the games are old now, it shouldn't matter. Ah - not too old to capitalize on the IP and DA name? Not too old to use some cameos to lure old players? The argument of - it was too many choices to track. Ok cut them down, but don't go scorched earth? 3 choices, mostly irrelevant to those who don't care about Solas (could never be me), and then literally telling you everything else in the South and Weisshaupt is now razed to the ground. But also the illuminati did everything.
FINALLY - the Inquisition should have been in charge of the hunt for Solas, hill I will die on. Fine, have Rook, but Inquisitor should have been the other protagonist. The people... who knew Solas best and betrayed by him... who were in an organization to save the world... Why did we have that cunty dagger stabbed into the map of Tevinter cliffhanger to have the Inquisitor reduced to a pyjama wearing husk BIOWAAAAAAAARE
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It's this stuff that builds up, and makes me think - does this game hate its fanbase and source material that much? I very obviously need to go touch some grass 🤠
I keep engaging with Reddit, Tumblr, Twitter - all to my detriment because it makes me feel like there's something wrong with me for not loving it, all over again. I also desperately have a fic in me I would love to write, an ode to the story in my head from years of loving the world of Thedas, a love letter to my Lavellan and others - but idk what to do with the post-DATV world atp. I just want to get through Act 2/3, get my Solavellan smooch, ignore the ~secret Illuminati ending, and be grateful I'm not a Mass Effect fan so I don't have to go through this again 🐣
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michanvalentine · 1 month ago
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I just finished my run as Astarion. Okay, I admit it—after the first adventure, I used a few mods to speed things up. Lol. I had to! Partly because some of them are really cute and partly because, well, my husband and daughter might’ve left me otherwise.
In any case, I managed to pursue a romantic relationship with Shadowheart, just as I had planned in my first playthrough... at least before the vampiric rogue got in the way! But in this run, of course, there was no such risk.
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Astarion: Hold on, I need to finish the last chapter. I need to know if Stephanie ends up with George. The cursed lands can wait, Halsin will understand.
But enough chit-chat—here are my impressions in short! Playing as Astarion gave me the chance to notice additional details and delve deeper into aspects of his characterization. First of all, even from the earliest interactions, his fear of suddenly having to rely on and interact with others unaware of his vampiric nature is immediately apparent. The revelation doesn’t happen through the infamous bite scene but rather through a genuine act of trust, where Astarion himself chooses to confess. Even before this, though, the game allows you, through dialogue options, to weigh the matter—to consider whether to tell this or that companion, who, depending on approval (or personal inclinations), may seem more or less willing to accept cohabitation with a bloodsucker.
Gale is one of the most understanding about it, as well as one of the most curious! <3
Let’s just say, if it wasn’t already clear, playing as the vampire makes the issue even more obvious: vampires are seen as monsters, feared and despised by default, and they can’t easily build relationships with others. Being a vampire is, in itself, an almost insurmountable obstacle to reclaiming one’s humanity and being recognized as a person with rights.
This becomes even more evident in the encounter with Gandrel. Astarion remembers what he did—he recalls being at the Gur camp and abducting their children. Among the various dialogue options, there’s one that attempts to highlight the fact that vampire spawn cannot disobey their master's orders and are, in essence, acting against their will. And we know all too well that Astarion is a victim himself, caught in a cruel trap.
Gandrel’s response is chilling, to say the least: monsters are monsters. Period. There’s no salvation for Astarion, no hope, no understanding. Who cares if your master treats you like garbage? Who cares if you literally have no free will? Who cares if you’re sold, raped, tortured for days? You’re a monster, and you deserve to die.
I've always found Gandrel to be a likable character—I enjoyed his willingness to play along with the stereotypes about the Gur and his honest attempt to warn me about the dangers. Plus, let’s not forget he’s a father grieving for his kidnapped children. But I swear, in that moment, my blood boiled!
Another thing that becomes much clearer—and really underscores the absurdity of the situation—is the sheer magnitude of what Astarion is thrown into when you play as him. Imagine it: a vampire spawn who, out of nowhere in his miserable existence, finds himself suddenly free, with a tadpole stuck in his head, a group of companions relying on him to solve their problems, and the salvation of the world resting on his shoulders.
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Dream Guardian: You see, Astarion, as far as the eye can see, this mess is yours now. Do something, don't die horribly, try not to get caught by your master, and while you're at it, save the world.
It’s a stark contrast and an overwhelming amount to process. For Astarion, it must be a downright Herculean task, especially considering he hasn’t even begun to resolve his old, massive issues and now has a mountain of new ones dumped on him. This is the same Astarion who, after 200 years under Cazador, probably doesn’t even remember where his own ass is anymore. If it were me, I’d be cursing every god in existence! Who knows, maybe then they’d finally bother to answer my prayers.
The absence of Tav is definitely felt. Astarion needs Tav, he needs a guiding figure. He’s better suited as a follower than a leader, though I have to admit, playing as the vampire spawn protagonist makes the whole journey feel even more epic.
The lack of Tav is especially noticeable during Astarion’s personal quest. In my opinion, it’s incredibly sad to watch him try to face his trauma and problems alone. He’s been isolated for 200 years, and it’s so much more impactful to see him open up to someone who’s there for him, rather than struggle in silence, tracing the scars on his back all by himself.
The scene goes like this: during the night, pain overtakes him. He can’t sleep, tossing and turning on his bedroll. The scars ache, and if he focuses enough on his own terrible experience, Astarion can vividly recall the exact path Cazador’s blade carved into his flesh. Naturally, you need to pass a skill check to gather the right insights, but the essence remains: he suffers alone, in silence. As always. And it broke my heart.
He seems so small, forgotten, and defenseless, licking his wounds and facing his most horrific memories on his own.
As the main character, Astarion has few opportunities to talk about the past and Cazador with others, and especially only in a general way. The details remain private, surfacing only during specific moments. One such instance is the encounter with the drow twins, where Astarion can tell the sex workers that he once found himself in their position. The drow asks how it was, and Astarion has several dialogue options that, no matter what you choose, convey just how harrowing and non-consensual that experience was for him.
Another scene in the brothel that pleasantly surprised me was the one with the nymph. When she uses her power on Astarion, after being saved from the mindflayer, she asks him what he wants to be. The dialogue options are rich, powerful, respected, etc. But the specific one for Astarion's character is: "safe." It brought tears to my eyes. It's in moments like these that his motivations become even more apparent, and for him, the power he craves is nothing but the only way to feel safe.
Instead I was deeply disappointed with the interaction with Araj, the blood merchant. As the main character, Astarion has nothing significant to say about her or her request to be bitten by a vampire. The dialogue options are pretty neutral—you can either bite her or refuse—with no real acknowledgment of how deeply personal and repugnant the situation should be for him. It felt like a missed opportunity to explore his trauma and agency further.
On the other hand, Astarion dreams of Cazador, and through the vivid voice of the vampire lord, we are made privy to the general rules that his spawn must follow: never drink the blood of sentient beings, never disobey, never stray, and never forget that they belong to him. During this nightmarish confrontation, several dialogue options are available, reflecting the full spectrum of Astarion’s possible reactions: he can cower, fight back, or plead for forgiveness. Regardless of the choice, Cazador will belittle him, scare him, and humiliate him. Their dynamic is crystal clear, and the scene always ends the same way: Astarion bows his head in submission.
As if that weren’t enough, he wakes up in a panic, terror gripping him, with one harrowing realization: he’s late, and if he doesn’t return to Cazador soon, he’ll be whipped.
This also provides additional context for the infamous bite scene. While a vampire’s hunger—especially that of an underfed one—is a powerful motivator, there’s more to it. Astarion’s decision to break the rule and take the risk is driven by a desire to test his limits, to prove to himself that he’s no longer a slave. Naturally, as Astarion, players are presented with a choice: bite one of their companions or resist and go hunting in the forest instead.
In this regard, the unique choices Astarion has in situations tied closely to his personal story always offer a wide range of possibilities. There are options that could be considered outright evil, but also others that reveal his desire for redemption. Another proof that his character cannot be considered solely evil. I think this perfectly reflects his real nature, constantly teetering between good and evil, right and wrong, humanity and vampirism.
I particularly enjoyed the confrontations with Petras and Dalyria, as well as with Aurelia and Leon. These interactions feel more nuanced compared to when Tav is present. The rivalry and love/hate dynamic among them becomes more evident, and Dalyria’s trust in Astarion is surprisingly deeper than one might expect after a standard playthrough.
Beyond the dialogue options concerning the deception against the other spawn needed to secure Astarion’s ascension, there are other options that reveal his genuine desire for redemption. He seeks to kill Cazador not just for his own freedom but to save his siblings as well, to be a better brother, as himself says in one of the options. This intention is evident even before encountering the unfortunate victims in the Szarr palace dungeons.
These interactions add layers to Astarion’s character, highlighting the complexity of his struggle. They show a man caught between his dark instincts and a burgeoning sense of responsibility and morality, making his personal arc all the more compelling.
Naturally, the same applies when confronting his victims. Astarion can choose from a range of lines that span from the more villainous to the more heroic, effectively showcasing both sides of his character. The outcome always depends on how the player prefers to approach their playthrough.
One thing that absolutely delighted me was the confrontation with Cazador. When the vampire lord tries to assert control over Astarion, you can make a dice roll to resist him. Watching Cazador's frustration is priceless. Additionally, once defeated, you can force him—again through a dice roll—to beg for his life. In my case, I made him grovel… only to kill him anyway. I know, I’m a terrible person, but he totally deserved it! xP
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Astarion: Well, now that I know Stephanie and George have broken up, I can go kill that damned Netherese brain.
Of course, mine was another heroic playthrough. Well, not exactly heroic, but good. We're still talking about Astarion, so whenever I saw his name pop up, I automatically selected his personal dialogue option. So let's say it was a "conservative" run, I did what I had to do but without overdoing it, maintaining a pretty neutral profile.
So, the ending was the classic one, with Astarion enjoying the darkness and his existence as a vampire, free from Cazador's influence. Then, he's like the dark avenger, Batman-style, feeding on criminals. For the right price, of course. xD
From a romantic perspective, I finally managed to win Shadowheart over, and I think her romance, along with Astarion's, is one of the sweetest. She also offers the right challenge in being won over and understood, considering her "dual identity" and the influence that Shar and Viconia had on her. I enjoyed seeing her transform from the sulking cleric full of secrets to the sweet, fragile girl beneath the armor. Of course, since this was my second playthrough, the element of surprise was a bit lacking, especially regarding the conclusion of her quest.
Then things took some strange turns... let’s say I decided to take a few more risks this time and experiment with different things compared to my first run. xD And I discovered that I also love Halsin and Astarion together! The druid's proposal surprised me, and honestly, I didn’t expect Shadowheart to so calmly accept sharing her beau. Good for me! Although the content with Halsin is really limited; I wonder if that’s because he was my second boyfriend?
Then, this time, I also accepted the squid's proposal... yep. xD Let’s just say I had some fun.
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Right now, I'm playing my first (and I think only) evil playthrough. I feel guilty every time I do something bad. And Ascendant Astarion was a cold shower for me! But maybe I'll vent about it once I have all the elements, for now I'd say I've rambled on enough. Anyone who's made it this far is a hero!
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zeondraws · 22 days ago
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Fellas, year is almost overrrr and it feels kinda surreal what I went through to reach this point.
I may feel nauseous rn but...! Today was a good day, my friends family and other relatives of her came today. I showed them my budgie too, he may be getting blind but people were able to hold him on their hands.
I haven't felt such joy in a while, I don't know how to put it. I remember the first years when I stayed at my friend's place around Christmas or so. It was fun but I was still dealing with other stuff that stressed me out. Especially last december was extremely stressful for me.. I mentioned it in another post? I think?
I unpacked some presents I got today. There was one special present in it, where I still can't believe of owning it.
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!!! SWTD themed Christmas Jumper! Like?? Wow!! Still bewildered that one got sent to me, I mean this game is so much fun and I'm so darn obsessed analysing every detail of it whenever I can.
I literally played through it again on my PlayStation, I usually don't play such games multiple times but this one? It just hit me the moment I saw a Let's play of it. The first one I saw was from IGP, I really enjoyed him playing it, even tho Rennick JUMPSCARED me the first time I saw that scene.
First few times playing this game I got nightmares from Gibbo or my heart was racing while I ran away from Rennick. I don't know why, Gibbo's sentences haunted me so much. The pain in his voice was unbearable. (Same with O'Conner)
Trots still gives me the creeps, like he just has that aura on him. However, jumping over Trots is also very funny. And Muir's level I can now play in my sleep. I think 1/3 of my hours shown on steam is just me messing with Muir. It's currently at 154 hours played.
And Roper... my beloved *shakes my fists* poor wee man. He did nothing wrooonggggg. Sobs loudly. Foaming at the mouth and hoping there is more lore of him in the artbook. The wait will soon be over. I'm so excited.
But... I just wanna say thank you again to the devs and publishers for this awesome game. It very much helped me be able to get through the day for months. Considering it came out when I was still in a bad work environment, constantly getting bullied. I kept rewatching Playthroughs to stay calm.
I think I related to Caz a lot too, even if everything was basically falling apart around him, he kept going. Ofc he sadly couldn't get a happy ending in the end. But I just try to remember to keep going. Even if I needed to endure my old job for a bit longer, until my new job started.
It bring me so much joy being able to learn more about the gaming industry and the programs used to make such games. And ofc datamining the game and looking at every little detail. May it be the smallest thing such as a file called "CazYeet" or finding an entire unused level that was scrapped. Or even Muir's hit by prop sounds! My eyes WIDENED when I heard them.
I sometimes check artstation on multiple occasions, just to see if something new popped up. And whenever it does, I do a little mental happy dance.
(Petition to make an april fools update where the hit by prop sounds are enabled/JOKE)
Maybe one day I can finally switch over to the entertainment industry, but I need to teach myself so much first. I still wanna go to art school so badlyyyyy. I can already see I won't feel ready enough until I'm 30 or so. Although I'm going to be 23 in 2 days- I still have to practice so many skillsets ajshajsjaksnaksnksks *explodes* but I shall avoid spiralling in my thoughts.
I think I appreciate games so much more now, I still want to try out a bunch of them. But I firstly have to work on some swtd related projects. I'm definitely planning on making a big analysis video next year, which sounds terrifying, I need to practice talking in recordings first. ;a; But I can't forget to visit events too, I need to try out so much stuff;;;;
Okay before I ramble on endlessly... Just, from the bottom of my heart, thank you.
@thechineseroom-brighton @wearesecretmode
I hope it's okay if I tag, I know I talk like a river at times, but since I'm a very emotional human being I usually like sharing my thoughts.
I wish the the fandom and devs a Merry Christmas and a great start to the New Year. May everyone heal from past wounds and form new positive memories.
Have this drawing of my OC Kirsten holding bird Roper in his arms.
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sincerely-sofie · 9 months ago
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Chapter 1 of Sofie Plays "Slay the Princess": The Hero and the Princess
Into the insanity.
[ Beginning ] - [ Previous Part ] - [ Next Part ]
I like that we have a little bird talon as our cursor! Fun detail. I'd like to use custom cursors in my own visual novels someday.
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Awww! This line is going to come back to bite me, isn't it.
THERE'S VOICE ACTING?????? DANG IT. Now I kinda wish I waited to record myself playing through this game like a let's play... alas. We persist with a playthrough journal comprised of still images and bullet point notes :<
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Asked the Narrator how a princess locked in a basement could be dangerous enough to end the world and now I just want to have a perpetual sleepover with the gal. At the very least, we can give her some company while she's down there. Right?
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Asked the narrator for details on how she'd end the world and now he's calling me a sheeple. RUDE.
Question: Does the Princess have actual powers that allow her to enforce her will on others? Or is this just the Narrator being anti-princess? or anti-this-Princess-in-particular?
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I INSTANTLY DISTRUST THIS MAN. He's going to gaslight me to heck and back, isn't he? He already is, I just know it.
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Told the narrator I'm going to meet the Princess before I make any decisions about executions. I'm doubting myself so bad. Is he the manipulator here? Is he genuinely warning me against the Princess being the true manipulator? He sounds uber bitter and I want to know their history.
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Narrator, honey, I'm glad you've got a bit you're committed to and all, but I don't want to meet someone new whilst holding the means to end them. Forget taking the blade, I'm taking my sweet time getting to know this poor woman.
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Okay yeah the Narrator is 100% not a good guy. That last line made me question whether he was voicing the Hero's thoughts, but the tone he used while saying it makes me feel like he's just working really hard at applying for the role of Intrusive Thought #4 Understudy.
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THESE DIALOGUE OPTIONS ARE KILLING ME. NOOOOOO DO NOT LIE TO HER WHEN YOU SAY YOU'RE HERE TO SAVE HER!!! THAT'S MEAN!!!!!
Told the Princess "Uh hi I think I'm here to slay you? Question mark?" and she responded with this:
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The Narrator immediately followed up with the below. Go kick rocks Narrator. I want to at least be polite if I'm going to kill someone.
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Can't decide whether the Princess is playing at the role of innocent victim or not. We operate on innocent until proven guilty laws here, though. So I'll act accordingly.
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Just met the Princess and the Hero is INSTANTLY simping for her as the Narrator looks on in distaste. Straight up "HI WIFEY" nonsense. I like this couple.
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Oh my word he's a dork. I love this character.
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Told her about why I'm supposed to kill her and I'm 100% believing what she said. I don't care if she's going to sprout fangs and disembowel me with her teeth or anything, I adore this gal.
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Oh no. She accurately read my thought process.
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Okay so here's a theory: The Narrator really hates monarchies. Which is fair. But this seems very personal for him, and he keeps bringing it up, like the Princess deserves to die for the sin of her being a princess. Is this some kind of worldwide magic anti-monarchist government overthow situation? I know that's definitely not the case but I am grasping at straws to understand his motivation.
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I asked her how she's been eating or drinking when I'm apparently the only person she's seen in a very, very long time, and she dodged the question, and the Narrator backed her up. This lady is 100% not human. The Narrator is itching to get me to kill her and is sweeping over what the Hero perceives as a plot hole, because from his perspective, he knows it isn't. She's not human. Jotting that down for later.
I told her that we could do the perpetual sleepover thing I mentioned earlier and I'm realizing how callous of a solution that is now that the Hero is all like "Yay I came up with smart solution! Win-win! Go me :D"
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The Princess and Narrator both shot down the sleepover solution. Poor Hero.
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The music just cut out. She's doing the anime mean girl thing where she examines her nails. I'm having regrets.
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I'M STRAIGHT UP NOT HAVING A GOOD TIME ANYMORE, GUYS
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On the one hand: I could lock her in the basement and leave without killing her with my own hands. But with the abrupt change in tone I am no longer confident that this woman isn't going to chew off her own arm like a coyote in a trap so that she can escape and do... whatever it is she intends to do. I'm not sure that's exactly ending the world. But I'm leery of it regardless. She doesn't need food or water apparently, so she likely wouldn't die if I left her alone down here, which just further cements the idea that she's going to do anything necessary to get out.
On the other hand: I could kill her directly, and try to be merciful about how I do it.
On the OTHER other hand, I could free her, but I no longer feel safe around this woman.
I've been staring at these options for so long guys I'm so worried about making the wrong choice. I know that the opening screen said there's no wrong decisions but like. STILL.
Okay, decision made. She's definitely taking the self-dismemberment route if I leave her here, and she's definitely coming after me the second she's out. I'd rather try to make this quick than go through the exceptionally frightening scenario I'm envisioning in my head. Hopefully she's nice about inevitably overpowering me in the subsequent struggle and stabbing me afterward.
Hey, you guys know how 3D horror games will use 90 degree angle blind corners in order to facilitate jump scares? I think I just realized visual novels use line breaks to accomplish the same goal, and I'm scared to progress to the next line.
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SHE IS GOING TO CHEW THROUGH THAT ARM AND I NEED TO GET OUT OF HERE ASAP.
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I CALLED IT I CALLED IT I AM NOT HAPPY ABOUT HAVING CALLED IT SOMEBODY PICK UP THE PHONE BECAUSE I CALLED IT AND NOW I NEED 911 ON THE LINE
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Oh cool beans! Reality warping! Let's gooooooooo
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Yeah no she's definitely got reality warping abilities. I figured that if she doesn't need to eat or drink she wouldn't be able to bleed to death after losing an arm, so I closed the door behind me... and it locked.
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Decided to try and wait her out while she lurks in the shadows and now we're LARping Sans and Chara as I fall asleep.
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I chickened out and entered the dark to confront her. It went very well for me!
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Oh... I don't like that title.
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See you guys in the next chapter! I am scared :)
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Oka Ruto
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Name: Oka Ruto
Gender: Female
Class: 3-2
Club: Occult
Persona: Lovestruck (Coward)
Reputation:
Overall: +30
Liked: 0
Respected: +100
Feared: -10
Crush: Taro Yamada
Strength: Incapable(?)
__
Oka is pretty overloved, and I'm pretty sure that this is because YanDev's only goal was to make a "shy girl" character, as well as the "big titty goth gf" character. Of course, I could always be wrong, but in all honesty I'm not even sure why any type of school would promote an occult club, especially considering that the club itself doesn't have too many BIG benefits regarding a normal playthrough.
But enough about the functions, I'd like to get into the ideas for the story. Originally, in the story I wrote so long ago, I stopped posting after I finished Oka's week, although I'm not sure why. But in these chapters, I put to use the demons, the 3rd for bathroom ghost, and every member of her club in a way. This was of course because I desperately wanted them to be useful for something. By all means I'm fine with the supernatural being a canon thing in YanSim, I just never understood why it was there in such an easter egg manner.
I hope that this can function as a decent week(s) to represent her, although it will take a good minute to get all of them done. As of 5/26, I've finished a single chapter and plan on posting it every five students (excluding Aishi and Taro).
I've more details about Oka's relations with her club and such beneath the cut.
Shin is trustworthy, Oka knows that, but if she's not around, he's usually just as timid and quiet as the rest of the club. Of course, she can't blame him or her club for their own anxieties and appreciates his ability to step up whenever she's around, but sometimes it worried her when she was gone. On the note of Shin, though, despite his feelings for her, she can't bring herself to feel the same. It's a great trait to want to protect the one you love and make sure they follow a safe path, but Oka's already anxious enough as it is. Oftentimes, her anxieties are completely unwarranted, and even when they are, Shin treats her as if everything she conspires about is completely true or normal. Oka appreciates this, but she really wish she had someone a bit more... normal, so to speak. More normal than her, more normal than Shin, and more normal than her club.
Which is unsurprisingly where Taro comes in. Taro is a pretty regular guy and holds his own minimal charms. He can tell her when she's overthinking something or when something she comes up with simply doesn't make any sense. Simply because he's normal. Oka loves her club and all of her friends, but with all of the anxiety that's been built up after having believed in this for so long, it makes sense for her to be so exhausted of it. She can believe in ghosts all she wants, but it didn't mean that she had to surround her every waking moment around being anxious about it. That's why she'd like to try to be a little normal. Maybe even leave the club and get together with Taro. Not only to experience a normal friend, but to experience a normal relationship as well.
Supana is one of her friends, as well as her first and best right now. They knew each other outside of school and met similarly to how Budo and Oka met each other- through their parents. While Supana was simply interested in all things supernatural, Oka's parents convinced her that they were 100% real and have bashed this thought process into her head since she was a child. Supana knows this and knows firsthand how anxious Oka can get because of how she was raised. She'll be another one of the more important club members.
As for the 3rd floor bathroom. I assume you can guess why she would have a fear of it all things considered. I imagine she often switched chores with Dora or something at the end of the day but will eventually get caught by a teacher and be forced to clean her assigned bathroom, which in turn will trigger her interaction with the ghost. I don't want to spoil too much, but I will say that Sumire most certainly wants Ayano dead. At practically any cost.
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wings-of-ink · 8 months ago
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Hey! This IF was sitting in my "to read" list for so long, and I finally got to it, and now I'm conflicted between being frustrated at not having done so sooner cause it's awesome, and being glad I didn't because that means I had a lot of content to go through at once, which is always nice.
Regardless, it was such an amazing read - I really like how you write relationships, not only with the ROs, but also with family and friends, which often tend to take the backseat in stories. I love MC's fathers so much, it's crazy!
Now, I have a few questions and hopefully it won't be too much for a single ask - if it is, feel free to just ignore some. Oh and if some were answered already, could you direct me to the answers? I have trouble with tumblr search as usual!
When the moment of the mark reveal happened in the game, I immediately assumed it was an important choice and the fact it seems depending on the mark we picked the god who cursed the MC / their bloodline changes only confirms it. But I was wondering if you'd be willing to share just HOW important that choice is in the game? I mean, will it only affect flavor text ultimately? Will it genuinely create a split and affect what MC has to do to get rid of the curse? Something else entirely? Of course I know actual details would be spoilery, so really I'd just love to know to scope of how this changes the story!
My MC has purple eyes, and it is said that purple eyes are only possible in case of magic being present in the family (even mentionned that it's likely there is godly blood somewhere in there). Will that be relevant in any way to the story? Again, not asking for details in regards to how or anything!
Similar type of question to the previous one, but "less important"... Will our mount choice affect the story much? I love my MC's mule dearly and I'm curious just how much the chosen mount will change stuff later down the line.
If the MC has grey hair - especially fully grey - will it be brought up much (or at all) by the ROs later down the line, especially in more romantic context? I'm curious if it will come up since I'm wondering what do they think about it and if they like it (and if their feelings vary depending on if MC likes it like mine does or not).
A bit of a reaction ask here, the chosen RO for my playthrough is Oswin, and I'm curious about something. My MC is a healer, and so I assume it's sort of expected that if he gets truly better he'll end up working alongside Lakota and his wife (it has been alluded to, even). But I'm curious how would both Oswin's and MC's families reacts if MC instead expressed the will to actually accompany Oswin on his tasks (cause you know, being a healer and all, he could take care of any injuries and what not). Of course, I'd also love to know what would Oswin himself think of it and how hard (or easy?) would it be to persuade him to agree to begin with!
While I'm at it, if the MC had a crush on Oswin for a long time now, just how aware of the fact are both families? Assuming it's the "shy flirt" type options, when it comes to how it presents itself.
I really hope it's not too much! I'm really curious about the dynamics here! I actually hate the "childhood friend" love interest archetype normally, but that gets flipped around entirely when it's "estranged childhood friend", which is one of my favorite romance archetypes, especially when they are estranged not because they were torn apart by other people or circumstances, but because there was a falling out or one of them actively distanced themself or something like that. Because of that, Oswin really fits that niche perfectly, and that combined with the delightful family relationships just makes me a bit feral.
Anyway, thank you for taking the time to read this and answering to any of the questions you may feel inclined to answer!
Hello, my friend! I am so glad you gave my IF a read and enjoyed it! My goal is to keep the relationships growing like that and make them feel as authentic as I am capable of. 
For your question concerning the mark, I have some info posted here:
The choice isn't going to be earth-shattering or route-diverging or anything like that in the sense that it doesn't change the core choices the MC will need to make later. I think it's more than flavor text, but at the same time not, which isn't helpful but I can't give it away just yet, lol.
The MC's bloodline will be coming up as well, but the selection of purple eyes will not change their heritage. Purple eyes were one of the more obvious changes that magic humans encountered after prolonged influence from gods, but not every magic person has them. The gods and demigods were known to have pretty normal eye colors too. It was mainly a color that stood out from the rest and people just came to associate it with magic, especially since in the current year, it is very rare to see. Some people believe something similar about blue eyes as well - just depends on who you're talking to.
As for the mount, there are some elements about them that may change a thing or two, but we're not talking significant ones. There's a balance to each one as far as their temperament goes, and there may be a couple occurrences on the MC's journey that are changed by the strength or weakness of the mount. So, your MC might escape a situation easier with one mount or have a harder time with another - but still escape. You get me? Mule probably has more unique moments than the other mounts, but I'm trying to add some special flavor for each of them.
I also plan to have the grey hair factor come up in certain conversations, especially about the MC's feelings on it when talking to an RO. You may encounter a passerby that will comment on it as well, but that is likely to happen for other reasons too. Duri will bring it up regardless, because they'll match MC! That reminds me, I need to fix the programming for that, lol. The way I have it set now will make it impossible to reference the MC's original color. Derp.
If your healer MC decides to journey with Oswin in his work, the families would be supportive. It would make them feel a bit better knowing that MC and Oswin had each other's backs. A romanced Oswin will be pretty easy to convince, and will make travels a lot more appealing for him. Lakota and Willow will be a little sad to see their business partner go, but at the same time, they're gonna be happy. Lakota especially since his brother and best friend will have found peace.
I would say that if the MC has been harboring feelings for Oswin for a while, their da is definitely going to have figured it out as will Oswin's mother, Betony. They're sharp. Not that Kavi and Papa are dull, they just wouldn't be as attentive to those subtle romantic cues (though their lovely spouses will have pointed it out at some point).
I love that you are feral for Oswin, lol. I hope your tenacity for him only grows in the coming chapters as he and your MC duke out their feelings.
I hope I hit all your questions! Thank you for sending them in and for the kind words. ^_^
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bearlytolerant · 7 months ago
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9, 16, 19 for DA4 ask!
Thank you for these asks! I finally sat down to get them answered.
9. Which romance, if any, do you plan to pursue first?
Solas with my lavellan. I kid…unless.
Then Varric. I kid…u n l e s s.
The real answer is I’m torn. Everyone looks lovely! But I’m going to need to get to know them better in game before I can actually make any decision on who I’m romancing first. Unlike prior games, everyone I’ve seen in the new game is starting on the same level (even though I’ve got some snippets of chars from writing but I need more to go on).
16. What's one crack theory you subscribe to (yours or someone else's)
I don’t know. Probably none. Even my own I’m not fully subscribed to. A boring answer I know but I’ve got nothing. I’m just hoping we get some solid answers in the next game but it’s dragon age so—I expect I’ll get 12 more questions for every 1 I get an answer to.
21. Are you planning to replay any of the previous games, watch Dragon Age: Absolution, or read any of the books/comics/short stories, or are there other games you want to play in the meantime?
Yes! I booted up a new playthrough of da2 and Inquisition already. I have 3 of the comics to finish and I’m also working through Tevinter Nights again currently. I won’t read any of the other books though. Will probably watch absolution again too because I’ve only seen it once so I feel like a second time I’ll be able to glean details I missed prior from the show.
I’ve included vacation photos that Cole took of Sarya in the Elvhen ruins:
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misericordel · 4 months ago
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(comes to the toa anniversary munday late with starbucks)
Celebrating TOA and the people who contribute to make our group what it is.
Repost, don't reblog. Only fill in what you feel comfortable sharing!
Happy anniversary, TOA! Here's to many more years spent together.
Name: leon
Pronouns: he/him or they/them. idrc
Birthday (no year): august 30th!
Where are you from? What is your time zone? i was born in virginia but spent like 90% of my life in the midwest ✌️ i'm central time
How long is your roleplay experience?
i've been roleplaying since i was a kid! i probably have around 10 to 12 years of "roleplay" experience
How were you introduced to roleplaying as a whole?
i started roleplaying on gaia online before the inflation really hit in the late 2000s (iykyk), and then i moved to deviantart took a break from that and now i'm here!
How were you introduced to TOA?
found it on twitter through a moot i think. the details are foggy at this point LOL
Do you have any pets?
yesss my two beloved chichis beethoven (bae for short) and skippy. yall may have seen em in the server but they're my babies and i spoil them so much. i've had them for around 7 — 8 years and my family adopted them from owners who neglected them a lot.
What is your favorite time of year and why? (Season, holiday, general period)
late spring early summer you will always be my it girl
What is your IRL occupation?
i have a fancy title for it but for simplicity sakes i'm a university receptionist
Some interests and things you like/enjoy?
hmmm main interests are probably fire emblem, j-pop and vsynths/vocaloid/pjsekai (spongebob holding his hands out meme) I WAS A VOCALOID FAN STARTING IN THE LATE/MID 2000S
What non-Fire Emblem games do you play?
other than fire emblem i play a lot of jrpgs. i've been really into balatro and fields of mistria lately! (ooo you want to buy fields of mistria so bad) also project sekai as mentioned above. gacha is a curse though
Favorite Pokemon type & Pokemon:
i've always liked most psychic and dark types. my favorite pokemon is blaziken bc of nostalgia haha
Tell us some funfacts and trivia about yourself!
much of my time spent writing here in toa is on company time bc i just happen to have access to a computer my entire work shift and it's generally quiet enough to do so
How did you get into Fire Emblem?
like a lot of people i first saw fire emblem in smash bros, then later on i think a year or two after awakening released i saw it on the shelves at my local gamestop and bought it because i recognized the namesake. of course i fell in love with fire emblem from that point haha (i have 100+ hours in awakening. lol )
What Fire Emblem games have you played?
i've watched playthroughs of a lot of em. for properly played though genealogy, blazing blade, sacred stones(never finished), awakening, fates conquest (never finished), three houses (golden deer + never finished blue lions), and engage!
First & Favorite Fire Emblem games:
first: awakening
favorite: genuinely a tie between engage and genealogy
List your 5 favorite Fire Emblem characters across the series!
veyle, sigurd, edain, caeda, tie between timerra and eldigan (yeah sigurd was actually beaten out by veyle. crazy times we live in.)
Who was the first character ever to make you go “ooh I like this one in particular” and why? Can be any context and reason!
the very first one was cherche from awakening! very much was attracted to her weirdo onee-san vibes when i first played, and every playthrough after i would always put in extra effort to make her really good in my army haha
Any Fire Emblem crushes? 😳
y'all already know i go fucking rabid for sigurd von chalphy
If you’ve played (or are familiar with) the following games, who was your first S support? Who would you S support nowadays? - Awakening: chrom (BY CHOICE) - Fates: xander - Three Houses: claude - Engage: alfred bc hes a sweetie pie, though i almost s supported diamant instead
Favorite Fire Emblem class?
mage knight beloved
If you were a Fire Emblem character, what would be your class and stats? Would you be playable?
villager that needs a lot of extra planning to get anywhere good, or like a merlinus merchant type haha
If you were a Three Houses character, what would be your affiliation? (Black Eagles, Blue Lions, Golden Deer, Church of Seiros, Those Who Slither in the Dark, unaffiliated civilian, other - for example Almyran)
golden deer hehe
If you were an Officers Academy student, what would be your boons, banes and potential budding talent?
all banes. all of them. every single one. if you manage to reclass me they all go to neutral instead
If you were an Engage character, which nation would you originate from? (Firene, the Kingdom of Abundance; Brodia, the Kingdom of Might; Elusia, the Kingdom of Knowledge; Solm, the Queendom of Freedom; Lythos, the holy land of the Divine Dragon; Gradlon, the desolate land of the Fell Dragon)
firene bc i'm just a little guy. i'd die at port florra though.
How do you pronounce TOA? 🤔(separate letters, to-ah, other?)
toe-uh. always have and always will
Current TOA muses:
veyle. feels weird to be a single muser.
Past TOA muses?
lesse iin order from my very best knowledge : sigurd -> cherche -> edain -> arthur (fe4) -> caeda -> askr -> timerra -> here i am now. that's probably a little worbled of a timeline though
Who was your first TOA muse? If you no longer have them, can you see yourself picking them up again?
my first toa muse was sigurd! i certainly have been weighing in my hand if i want to pick him up again recently
Do you believe you have a type of character you gravitate towards writing? (If you filled this out last year, has this changed in any way?)
i gravitate to any character who suffers from the empathy disease i think if i were to give an answer that were all encompassing LOL i do like muses that are a little stupid though
Do you have characters or types of characters you don’t think you can handle writing, but wish you could?
i cant handle the stoic type or the intelligent type. it's a running gag for me at this point that i'd be interested in writing laurent or miriel if i were smart enough to do so
What kind of scenes, situations etc do you believe you enjoy writing the most? (If you filled this out last year, has this changed in any way?)
i love writing anything with/in relation to romance. it's like my bread and butter haha. i think i do conversations between characters best and have always struggled with writing things like fight scenes (though i have improved since i started)
Do you have any scenario in mind for your muse(s) that gets you thinking “man I hope I get to write this one day”?
i'm pretty satisfied with what i've been able to write for veyle here. i do like when i get to write veyle getting angry/fighting back though!
Favorite TOA-related memories?
0 days since our last food discourse
Present or past tense?
present tense! started writing in it and it just kinda stuck with me.
Normal size text, small text, no preference?
small text girlie for lifeee
Got any potential muse delusions to share? 😉 
wouldn't you like to know weather boy
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rainbowbarnacle · 1 year ago
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So I finished playing Pentiment
and I am lying here face down weeping into a pillow. It broke my heart and then it mended it again. Definitely up there as one of the best stories I've ever wandered through in a videogame.
You start out as an artist in the 1500s trying to finish your masterpiece while doing illustration work for the local abbey to make money, and when a sudden murder occurs you're left to try and solve it, but this is just Act 1. There is so much to see and do and read about in this game, it stretches onto this unspeakably detailed journey centered around this town and its people and its history.
I went in without knowing a thing about it other than what I saw in the trailer, and I. had. a. blast. Along with getting to explore various settings in this town, there are a sprinkling of fun mini games that shake things up just enough to keep you from feeling like you're doing nothing but roaming from place to place and reading all the dialogue and flavor text.
The plot goes places you would never guess in a million years, and every new twist and turn just reveals EVEN MORE INCREDIBLE THINGS. There are dialogue lines that will stick in your brain and parts that will make you laugh and parts that will make you cry and parts that will just wrap you up in everything it is to live in this town--its people, its culture, its holidays, its food, its art, its landmarks, how things change, how things stay the same, you will love it all so much as the game goes on. All that aside, the entire concept of a game being a story in a manuscript and all the gameplay occurring inside the little illustrations? That was such a visual stroke of genius, just seeing that drew me in right away. The art style is lovely and the music is lovely and the background noises are wonderful and immersive and I feel like you could spend hours just looking and listening to all of it.
And there's enough of the "book" in there that you don't forget it's a book. When you enter different areas, it interprets this through page turnings. Instead of the usual "bidibidibidibi" sounds you get with videogame dialogue, it's scribbly pen noises or print machine clunking. Characters have different fonts and sometimes the font changes in mid-sentence, and sometimes for violent emphasis there's a SCRAWLING sound like the writer is carving the words into the page with the pen. Sometimes in even worse situations there's even ink splattered among the words.
There is an option to see the text instantly, (as well as a nice accessibility option where the fonts are easier to read if it's too detailed to make out) but I found myself liking seeing the words written out for me with an invisible pen, especially since there are little moments where stuff gets crossed out and rewritten or the writer corrects little spelling mistakes. There's also a ton of replay value--you decide things like what topics your character studied in school, what personality they have, what languages they know, what types of books your character reads, and what skills they have--and throughout the game you can make choices and have special skills depending on what you pick. (Alas, this is not a game that lets you create your own character entirely like you would in, say, FFXIV or Baldur's Gate 3; I'm being a little vague for spoilery purposes, but you'll have fun figuring out what you want to do. I'm already looking forward to seeing what happens in Playthrough 2 when I do things way differently. :D)
It's been an hour since I wrapped up my first playthrough and I'm still reeling at everything. What an incredible, incredible game.
So in short: thank you so, so much @mercurialmalcontent for getting me this for Christmas. <3<3<3
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styrmwb · 9 months ago
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I beat Slayers X
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losers........ scroll away. u cant HANDEL how cool this game is....
Hypnospace Outlaw is one of my favorite indie games of all time (Slay the Spire is also up there, these two are the peak for me). When I found out there was a sequel I was hyped. It only took my brain... a little under a year to actually play it XD (I gave Hypnospace another playthrough a few days ago cause I never got 100% or did the Plus content so that helped). But giving me more hypnospace universe (the trennisverse, as I've heard) goodness in the form of a game created, in character, by Zane? Fucking Outstanding. I've never really been a boomer shooter guy, so this was like... technically my first one played? I had a blast the whole way through, regardless.
gameplay......
Again, never actually played with my own two hands a boomer shooter before, but of course I've watched Doom gameplay, I've played more modern FPSs. I knew what I was getting myself into, and it felt super easy to maneuver. The weapons were all really fun, and I actually got to feel like each one had its own use, although the Glass Blasta and the Rapid Mutilator were my personal favorites, for power and mobility reasons alike. I loved the map design, which wasn't constant enemies and perpetual combat like I was expecting. There was a lot of downtime that let me explore, see the details put into everything, and to look for secrets. That was my favorite part of the gameplay for sure, although I'm sure for some people they might not like those slower parts and how hard some of the secrets were to find. I know I struggled a bit on some, but I still liked it. I played on the normal difficulty, which felt like it gave me enough of a challenge and enough time to breathe. It was the perfect mix.
atmosfear....
The theming of the game was FUCKING perfect. Hypnospace crushed it with the vibe of early internet forums, and Zane was spot on for a stupid edgy 15 year old of the time. They already mastered the execution, and they got to expand on it further here. The misspellings, the nu metal soundtrack, the graphics, the toilet humor and crude but just innocent enough dialogue, it all gets the vibe exactly correct. Hell, even in real life, with Zane being the irl creator of the game, his twitter, and the way that he advertises his game is perfect. If you don't know what you're getting into, you're gonna think this game is stupid, and I know this cause I've seen quite a few people just not understand what the bit is, and the bit is 50% of the enjoyment of the game. I love it, though. Can't wait for more of this energy in the future.
musik (awsome)
Growing up in the 2000s with younger parents, the general nu metal genre and anything in that era is what I listened to growing up, so this shit is NOSTALGIC for me. I love every song in the game, I love how dirty and rancid it sounds, they literally already got it perfect in Hypnospace, and Slayers X just gives me even more of what I already love. When you're not in combat and you're just walking around, the rock takes a backside for this creepy atmospheric noise which really makes the levels, showing the dingy nature and the (literal) shit. The bonus levels have different soundtracks that get that Doom level sound perfect, which I really appreciated as well.
characterz... (Zane, the coolest guy, and those other idiots.....)
I LOVE how this game's cast feels. The in universe explanations for everything really enhances it. Zane is still that same immature child he was years ago, the game is full of his ego, but you can see in his like, dev dialogue, that he has in fact aged and mellowed out, which is really sweet and saddening to see. The same kid who made bullying pages is now a single dad who clearly loves his kid even if he's not the sharpest tool in the shed, and is dealing with a lot of hardships in life. Like the original game, it's a surface of humor with a really deep inside. You get more of his character by seeing the rest of the cast. Mevin is creepy, obviously evil, definitely not inspired by anyone irl, and Zane's way of physically lashing out at his struggles. Steffanie literally sounds like there's 0 effort being put into her lines, and combined with the secret with Adam, the person that helped Zane code the game, showing annoyance yet still helping him shows that this dude is pathetic but... there's still something in him that makes people want to help him anyways. Mikey is also in on this, putting WAY more effort than anyone would ever need to in this game, but you can tell because of that that there's just something ABOUT Zane that people can't help but want to push him forward for some reason. Again, it's heartwarming and sad, and I love that.
the rest, ig uess...
I don't really know what else to say that I haven't already said; I love this game. It gives me more of what I loved out of Hypnospace, although hyperspecified to Zane (not complaining)
I DO HAVE TO ADMIT THOUGH, I HAVE A SERIOUS BIAS CAUSE ONE OF MY BEST FRIENDS HELPED MAKE IT AND I LOVE TO SEE HER WORK, SHE MADE SOME OF THE LEVELS AND SOME OF THE SOUNDTRACK AND SHE'S SUPER COOL AND AWESOME AND SKILLED SHOUTOUTS TO @headachelikeapillow YOU'RE THE BEST
I got a little easter egg in the game which is super cool :) It warms my heart to see my name lead into a fuckin saw chamber (that has literally stopped every streamer I've ever seen play that level in their tracks, it's hilarious)
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sorry if I'm breaking an nda you can kill me if you need
Anyways, with that aside;
10/10. BADASS GAME MADE BY THE AWESOMEST DUDE AROUND.... HELL BE RICH AND FAMOUS FOR SURE AND GET ALL THE GIRLS (LIKE HE DOESNT ALREADY BWL)
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thezolblade · 9 months ago
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The strike, the war, and the revolution
I've been replaying Disco Elysium a few years after the first playthrough, and noticing a lot more details. Thinking about the opposing powers in Martinaise, the twist at the end regarding Evrart's motives was disappointing at first, as I'd been getting to like him for his complexity despite the shadiness that we knew about already, and then suddenly it got so much worse. Looking through the script again, there's a kind of parallel at play, which at least makes it more interesting.
Evrart betrayed his union. Joyce betrayed her company. They both acted against the powerbase that put them where they were, in contrast to the reputation the game had been building up. In the long run, that twist might even not change how le retour ends.
Evrart started a strike that was intended as a takeover from the start. He didn't expect the company to let him take the harbour without a fight; based on the conduct of big capital, he knew it would be a war. He encouraged his union, a workforce of about 2000 people, by saying they could win. The workers that you talk to really believed that they were going to survive to be independent and better off by following his plan.
Then after Joyce leaves, you find out that he expected Wild Pines to kill those '2000 men' before the bad PR pushed the company to distance themselves from the mess. He wanted to win and rebuild Martinaise to be prosperous, after sacrificing more or less everyone he was responsible for. He was lying when he said his union could 'hold off' however many mercenaries their enemies sent. He had no idea that Joyce would react so strongly to Harry's news that she would surrender the harbour. By his own admission, it was a fantastic surprise that he wouldn't have to sacrifice his union to achieve that win.
On Joyce's side of things, she tried to sound confident that she could convince the rest of the board to 'cauterise' Martinaise by giving up the harbour without letting the war escalate, but she wasn't certain that it was within her means. She wasn't certain that she could convince her company not to kill thousands of people.
Kim warned her that this could unravel property law, that there would be hundreds of strikes, encouraged by this result. When Harry's squad discuss le retour at the end, there are headlines about tensions rising in other terminals, and analysts saying the Zone of Control won't hold up for long. Revolution is coming, and when Joyce knows that for certain, she decides to set the history of its start by surrendering territory to the people and holding back retribution, acknowledging that this might strengthen the opposition to big capital. Even if she puts a capitalist spin on the decision, she's setting herself against the way they've operated so far.
And in the end, this is all prophecised to lead to a Moralintern nuke leveling Revachol in 22 years. Whether Evrart's Union falls as the price of victory or not, whether he resets Martinaise with a redevelopment or not. Whether Joyce keeps her word, or gets overruled, or not. The twist is that these changes of fortune haven't changed the future yet, according to Shivers, the fragment of the world spirit.
Here are the quotes from fayde about these plotlines. While replaying, I'm still digging into all the little lines that feel like they change everything we know so far. And they do, and yet they don't.
You - "How many of you guys are there in the Union?"
Variable["cargo.evrart_went_through_evrart_wanting_war_with_company_branch"] == true
Evrart Claire - "2,372," he replies like a whip. "Plus yours truly, of course."
-
[From the conversation root "I wanna talk to you about the murder." ]
You - "You're disappointed. Why did you want them to have killed him?"
Evrart Claire - "Why was I disappointed that they didn't start a war? I'm not a floozy, Harry." He flashes you a sly smile. "You don't just get to second base with Evrart like this. We're at first base, Harry."
-
[From the conversation root "I wanna discuss some matters regarding the union with you." ]
You - "What do you gain from him being dead?"
Evrart Claire - "Why, a war, of course."
Kim Kitsuragi - "And what do you have to gain from a war?"
Evrart Claire - "Victory, Mr. Kitsuragi. I have victory to gain. We are going to start a war with the Wild Pines Group -- and win before they even realize there is a war."
You - "Have you ever heard what two Giant Seraise Hornets can do to an entire colony of bees? They destroy it."
Evrart Claire - "I have. It's a great story, Harry." He nods. "Did you also know how the bee colony kills the giant hornet? They swarm and blanket it entirely, until it suffers a massive heat stroke and dies."
Evrart Claire - "Harry, we outnumber them fifteen hundred to one. And that's just Martinaise. With all the unions in Revachol -- and with public opinion on our side -- we can hold off two men. Or fifteen men. Or even fifty men."
Evrart Claire - "The more they send, the worse it's going to look for them. They made a huge mistake hiring those guys. No one likes foreign mercenaries. The leftists hate them, the fascists hate them, even the moralists think they're in bad taste."
You - "How is this connected to the strike?"
Evrart Claire - "Harry, there is no strike, only war. Class war. Or, in business terms: a dawn raid. Or wait…" He pauses to rub his chin. "Is that when you still pay them something? Because we won't do that."
Evrart Claire - "We're not gonna give nothing. We're gonna take Terminal B away from them: the roads, the gates, the containers, that big crane… even the damn coffee maker. We're gonna take all of it for the people -- and fuck Wild Pines."
-
Evrart Claire - "Harry, imagine a Youth Centre-Supermarket-Church complex! Employing hundreds, no, thousands of people. The coast will be lit up with enterprise -- and life! All those ruins out there turned into low-income housing…"
[Og] * 210. Evrart Claire - He leans forward. "Harry, enough is enough! We're taking this district back. The war was fifty years ago, for god's sake. It's time to move on."
-
Evrart Claire - "Let's look at the big picture. Martinaise as a whole. There are little girls out there with dreams of making music. Young mothers who want to start businesses. Models who want to walk catwalks and steel welders who want to weld steel."
Evrart Claire - "I'm gonna unite them all into one economic body. We're gonna incorporate this place to kingdom come. Everyone's gonna be in on the wealth. And everyone's gonna pull their weight."
-
Variable["TASK.solve_the_strike_deadlock_done"]
You - "So this was your plan all along. For me to relay this information to her."
Evrart Claire - "Harry…" He exhales slowly. "I can't see into the future. We are all playing by ear on this planet. I had no idea she'd react so strongly."
You - "But you did want me to relay info to her?"
Evrart Claire - "I did. I knew the negotiations would go better with police officers telling her horror stories from inside the harbour. It's scarier this way. Turns out it was a magnificent strategy. I never thought it'd so fundamentally fuck her up."
You - "You used me." (Proceed.)
Evrart Claire - "Harry, you made a conscious decision to relay that information to her. You could have kept it for yourself."
You - "So what's going to happen now?" (Conclude.)
Evrart Claire - "What was always going to happen. We take the harbour and she fucks off to Ozonne, uncorks a bottle of wine, calls her partners and says they need to distance themselves from this nasty business before the big shit spinner splashes everyone."
Evrart Claire - "Only difference is the Union doesn't have to lose 2,000 men to machine gun fire."
-
Joyce Messier - "I will surrender Terminal B to the Union."
You - "Is that within your means?"
Joyce Messier - She puts her hand in the rain. She's silent for a second.
Joyce Messier - "We will see."
Kim Kitsuragi - "Ma'am… This may well unravel property law this side of the river. If that occurs, we may never see the end of this kind of confrontation. The next time there will be two strikes…" He looks toward the harbour. "Then four, then a hundred."
Joyce Messier - "What happens will happen."
Joyce Messier - "The age of capital has only begun. I will talk to my employers in person. We will amputate and cauterize Martinaise -- if you handle the situation on the ground."
- You - "What further plans do you have for the age of capital, ma'am?"
Joyce Messier - "In short, detective, we will revoke the pigment standard. Your money will no longer need to be black like chitin -- and there will be so much more of it."
-
Logic - Events are already in motion. Whether your actions accelerated or momentarily retarded their progress, even the lieutenant cannot really say.
-
Kim Kitsuragi - "Well -- first I will go back to my station and write the most detailed report anyone has ever seen. It will have to be good to cover all this. Then I will have a serious talk with my captain."
You - "About what?"
Kim Kitsuragi - "Detective, we just stopped a small-scale war. Something is happening to Revachol." He takes a look around -- into the deepening shadows of the streets -- then pulls up his collar.
Kim Kitsuragi - "I don't know what, yet -- but it's going to be a hard spring for the RCM. We need to get ready. Infiltrate. Investigate."
Shivers - Distant traffic. A scrap of newspaper drifts by, carried by the wind.
Perception (Sight) - It says: "Tensions rise in Terminal YC In light of the Débardeurs' strike in Terminal B, among representatives of heavy industry in Coal City…" you read.
Inland Empire - Le Retour…
You - "Wait, you mean The Return?"
Kim Kitsuragi - "Perhaps…" He pauses, deep in thought. "There are people who say the Zone of Control will not hold up long. They're not on the radio -- yet. But there are parties out there…"
Trant Heidelstam - "Yes." His face darkens. "I hear worries -- from systems analysts in Vesper and Messina. International risks departments in banks. People like that."
Jean Vicquemare - "We've been hearing whispers in Jamrock too. Ever since fall. I agree that something is happening. People are tense. I hear a fan spinning. Fast. Something is about to hit it."
-
Shivers - IN 22 YEARS, THE FIRST SHOT WILL BE FIRED. NOT A SHOT FROM A GUN -- AN ATOMIC DEVICE THAT WILL LEVEL ALL OF ME. ALL OF ME.
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elvenbeard · 1 year ago
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3 hours into update 2.0.0....
I love it xD But also, I'm a little bit overwhelmed, but UUUURGGGHHH there are some real gems in there already 😩
So, I didn't start a new playthrough for time reasons and went right in with my post-ending save. There was some initial fuckery with my wardrobe outfits that seems fixed now though after unequipping everything and remaking the outfits xD Custom tattoo and scar mods work just fine though and I might test these next few days what other mods do :D I'm really happy about the tattoos though at least :3
Some Bugs
Also, someone desperately needs to send the NCPD some funds cause....
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That vehicle doesn't look like it should be allowed in traffic (this happened twice, and I was cackling xDD honestly just a really funny little bug that's probably gonna get fixed somewhere down the line xD)
But yes... Man the new skills and perks and cyberware and EVERYTHING is so fucking cool, but also so fucking overwhelming when you're already level 42+ and have everything at your disposal all at once xD But I was so excited to see all the different new Kiroshi options and how cyberware is tied to skills like... damn. And the strongest quickhacks really need a fuckton of RAM... as they should. And I still need a fuckton of practise in terms of using them, but I'm really excited to get the hang of it all somewhere down the line :D
They didn't forget about the LIs!!!
But then this:
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When I read this in the patch notes, I was so fucking excited xD Hell yeah, a good reason to go to the apartment apart from sorting through my inventory xD Some more Johnny interactions!
AND. A DREAM COME TRUE WITH ONE OF THE DIALOGUES!!!
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I was always a bit sad that Johnny had no comments whatsoever on V's relationship with Kerry, when he did with some of the other LIs, so this already made my evening xDD and one of the big perks of jumping in with my post-ending save to already get to see and hear this now :DDD Not gonna spoil what he says but... yes XDD It fits, I figured. And I hope the other LIs get something similar because it's glorious xD
Vehicles and Radio
In regards to vehicle handling... I can definitely feel a difference with my go-to bike! Like, it still has its weaknesses, but also feels a lot more stable in other regards, less flimsy and "heavier" like they described it in the patch notes. I love it a lot. I didn't try vehicle combat yet, although I did get randomly attacked in the badlands by some NPCs once, which was very fun XD I almost had a heart-attack, but it did feel like something that could happen. Sadly didn't manage to get my revenge in time, but next time!!
I like the new radio stations, but didn't hear every song yet... but also, and I think some others already said that, they don't really add much new in terms of sound and genres. Nothing that isn't already there in some shape or form. But still nice to have something new to add to the rotation.
Leveldesign
And as I was driving around, I randomly stumbled right into Dogtown :DDD well, not quite but, damn, that was an impressive moment:
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The faction of the guards was labelled as "Test" though xDD Close but, not quite... Figure that's also a little bug though.
Overall... I fucking love how they integrated it into Pacifica o.o It's insanely impressive, huge and rundown and maaaaaan.... I cannot wait to explore behind the walls!!
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Also, random little thing... I feel like the clouds looked nicer? But that could be me not paying much attention/ rain being rare-ish in Night City.
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Not Dogtown but North Oak, obviously. But... idk o.o The light shining through like that looked so fucking cool and realistic, but I really dont know if maybe this wasn't already part of the Pathtracing update and I just never noticed it like this before XD
And lastly... I discovered whose nooks they added to the Columbarium. Right in the feels.
Cannot wait to discover more little details as I go but URGH yeah. The tiny little Kerry convo already made it worth it for me XDD And Viktor <3 And the Autofixer shop is so cool! And aaahhh I cannot wait to see what's gonna come with PL :333
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